Digital 3D representations of objects and environments are all around us in popular culture, gaming and movies. 3D creation tools are also widely used in product design and many varied areas of research, from molecular biology to visualising ancient landscapes and buildings. In this presentation,
Neil Jakeman of
King's Digital Lab will introduce some of the different methods that are used to create 3D content and look at a few production workflows. Rather than a training event for any one piece of software, Neil will introduce you to a working vocabulary and level of comprehension that will equip you to explore further on your own, learning from the many freely available resources on the web.
About the Facilitator
Neil Jakeman is a Senior Research Software Analyst at King’s Digital Lab. Neil joined the
Department of Digital Humanities as a Research Developer in 2011 to help direct development in the spatial turn that Digital Humanities research was undergoing at the time. Arriving with a background in environmental analysis, spatial statistics and experience in commercial development, his interests within the department quickly broadened to encompass the diversity of topics that found their way into the department’s project portfolio. Neil has led the development of several projects, including a database of archaeological and palaeo-linguistic information to address questions of the origin and development of the Celtic language in the Bronze Age with the Atlantic Europe in the Metal Ages project. He also created a text and manuscript comparison tool for the study of vectors of transmission of French textual traditions for the Medieval Francophone Literary Culture Outside France project. His role within the lab has evolved to encompass cultivating new projects and relationships in the digital community and beyond as a Project Analyst. His role within the lab has evolved to encompass cultivating new projects and relationships in the digital community and beyond as a Project Analyst.